Clutchborne

Modes

All five are live. Same address for every one: hop in, then walk into a lobby portal or use the compass. Bring friends: /party invite <name> works on every server, and your party follows you into modes.

Live now

The Outlands

survive first. brag later.

Our survival world: 10,000 blocks across, pre-generated, with land claims (golden shovel) and a real player economy.

  • Auction house /ah: list, search, sort and collect, all from one menu.
  • Sell /sell, /worth: sell plain items. Prices drift with the daily market mood (/mood).
  • Crates: clutch crate, yikers box and legend cache, opened at spawn.
  • Daily streaks /daily: seven escalating days, plus weekly and monthly bonuses. Miss a day and it resets.
  • Bounties /bounty: put a price on someone's head. Paid on kill.
  • World bosses: the Outnumberer, the Clutch Wraith and the Yikers Golem rotate into the boss arena every two hours, with warnings first. Rewards are split by how much you helped.
  • Graveyards: die out in the wild and you respawn at the nearest graveyard, not back at spawn. Your bed still comes first.
  • Custom gear sets, PvP stats and clutch moments that feed the Hall of Clutches.

/outlands (or /smp)

Live now

1v5 Gauntlet

you. five of them. a small arena.

One clutcher, five hunters. Wipe all five or survive the timer and you earn a crown. Lose and you're content. Clutcher MMR keeps the matches honest, and the top crown holder wears it in game.

/gauntlet (or /1v5)

Live now

Yikers Rush

kill, survive, repeat.

Two to four teams on a collapsing map, and a yikers event every 60 seconds: slime floors, tnt rain, rising lava, lights out. Points for kills and for surviving each event.

/yikers

Live now

Loot or Leap

grab the loot or take the leap.

Free-for-all on a shattered sky-citadel. Parkour up the spires for better loot: easy hops, the yikers ladder, and clutch climbs to legendary vaults. Everyone in the bowl can see you climbing, so bows matter. Timed courses, launch pads and a rewind feather for when you slip.

/leap

New

Ranked Duels

settle it.

1v1 and 2v2 on a real ladder. Every ranked fight moves your Glicko-2 rating, and the more you play, the surer it gets. Five placement games, then a tier.

  • Queues: ranked 1v1, and ranked 2v2 for a party of two or two solos we pair up. The search widens the longer you wait.
  • Kits: classic, axe & shield, longshot and glass cannon. Ranked rolls one at random, so practise them all.
  • Arenas: the violet colosseum, the gilded dunes and the night market.
  • Friendly challenges /duel <player>: pick the kit, no rating on the line.
  • Seasons: each new season resets everyone halfway back to the start. The top of the ladder goes on the Hall of Clutches.

/duels (or /ranked)

Quests, everywhere

Three daily and three weekly quests rotate across every mode (/quests, or the book in the lobby). They pay out clutch stars, and the weekly quests and lifetime achievements unlock titles and trails. It's all cosmetic. Nothing here makes you stronger.

Every mode runs clutchguard anti-cheat. Bedrock players are welcome in all five, with native menus.